5D Library › Crystal Piezoelectricity, Iron-Nickel Meteorites and Photobiomodulation · 中文
Chapter 4 Light in Tissue: the Optical Window
Why red and near-infrared
Shine a torch through your fingers in a dark room and the light that emerges is red. Blue and green light are absorbed within a millimetre or so by haemoglobin in the blood and by melanin in the skin; red and near-infrared light, from about 650 nm to about 1,350 nm, are absorbed much less, because haemoglobin and melanin absorb weakly there and water does not yet absorb strongly. This range is called the optical window of tissue. Beyond about 1,350 nm, water absorption rises steeply and closes the window again (Jacques 2013).
Inside the window, what limits penetration is mostly not absorption but scattering. Tissue is full of membranes, fibres and organelles with slightly different refractive indices, and a photon in the dermis changes direction many times per millimetre. Most of the light that enters the skin is scattered back out or wanders sideways; only a share goes deep.
Absorption, scattering and the effective attenuation coefficient
Tissue optics describes this with a few numbers, each measured per centimetre of path: the absorption coefficient ; the scattering coefficient ; and the anisotropy , the average cosine of the scattering angle, which is about 0.9 in tissue, meaning that most scattering is in a forward direction. The combination that matters for deep light is the reduced scattering coefficient, . Far from the source, where light has been scattered many times, the diffusion approximation gives an exponential fall of fluence with depth,
so the “1/e depth” is (Jacques 2013).
Evidence
In a review of published measurements, Jacques fitted the reduced scattering coefficient of each tissue type to a power law in wavelength, , with average values for skin of cm⁻¹ and , for brain of 24.2 cm⁻¹ and 1.611, and for bone of 22.9 cm⁻¹ and 0.716. Absorption is the sum of the contributions of blood, water, fat and melanin, each weighted by its volume fraction (Jacques 2013). The absorption spectra of oxygenated and deoxygenated haemoglobin and of water are tabulated (Prahl 1999; Hale and Querry 1973).
Calculation
The dermis modelled as 2 % blood at 75 % oxygen saturation and 65 % water, at 660 nm and 850 nm; then the extra loss in a 0.1 mm epidermis for lightly and darkly pigmented skin.
import math
# Reduced scattering, power law fitted by Jacques (2013): µs' = a (λ/500 nm)^−b, cm⁻¹
SCAT = {"skin": (46.0, 1.421), "brain": (24.2, 1.611), "bone": (22.9, 0.716)}
def mus_r(tissue, nm):
a, b = SCAT[tissue]
return a * (nm / 500) ** -b
# Absorption of the dermis: blood (150 g/L haemoglobin) plus water.
EPS = {660: (319.6, 3226.6), 850: (1058.0, 691.3)} # HbO2, Hb, cm⁻¹/M
WATER = {660: 0.0036, 850: 0.043} # cm⁻¹
def mua_dermis(nm, blood=0.02, sat=0.75, water=0.65):
oxy, deoxy = EPS[nm]
c = 150 / 64500 # mol/L of haemoglobin
mua_blood = 2.303 * c * (sat * oxy + (1 - sat) * deoxy)
return blood * mua_blood + water * WATER[nm]
def mu_eff(mua, musr):
return math.sqrt(3 * mua * (mua + musr))
for nm in (660, 850):
ma, ms = mua_dermis(nm), mus_r("skin", nm)
me = mu_eff(ma, ms)
print(f"{nm} nm dermis: µa = {ma:.3f}, µs' = {ms:4.1f}, µeff = {me:.2f} cm⁻¹, "
f"1/e depth ≈ {10 / me:.1f} mm")
# The epidermis adds melanin absorption, µa = 519 (λ/500)^−3.5 cm⁻¹ × volume fraction,
# over about 0.1 mm.
for nm in (660, 850):
mel = 519 * (nm / 500) ** -3.5
light, dark = (math.exp(-mel * f * 0.01) for f in (0.03, 0.30))
print(f"{nm} nm epidermis passes ≈ {light:.0%} (light skin), {dark:.0%} (dark skin)")
# 660 nm dermis: µa = 0.114, µs' = 31.0, µeff = 3.27 cm⁻¹, 1/e depth ≈ 3.1 mm
# 850 nm dermis: µa = 0.131, µs' = 21.6, µeff = 2.93 cm⁻¹, 1/e depth ≈ 3.4 mm
# 660 nm epidermis passes ≈ 94% (light skin), 55% (dark skin)
# 850 nm epidermis passes ≈ 98% (light skin), 78% (dark skin)Two points stand out. In the dermis itself the difference between 660 nm and 850 nm is modest: both have a 1/e depth of about 3 mm, with near-infrared a little deeper, because scattering falls with wavelength. The larger difference is in the epidermis: melanin absorbs much more at 660 nm, so darkly pigmented skin passes roughly half of the red light but three quarters of the near-infrared. In both cases, by 1 cm depth the fluence has fallen to a few per cent of its value near the surface.
Through the skull
Claims that light shone on the head reaches the brain need numbers. The light must pass through the scalp, about 5 mm of tissue rich in blood; the skull, several millimetres of bone; and a thin layer of cerebrospinal fluid.
Evidence
Measurements in a human cadaver head found the effective attenuation coefficient lower at 808 nm than at 671 nm in every brain tissue measured, so near-infrared light penetrates further; values for the skull were highly uncertain, and published values span about 2.2–5.1 cm⁻¹ (Pitzschke et al. 2015). Cadaver tissue differs from living tissue, chiefly because it lacks normal blood flow.
Calculation
A crude three-layer head: scalp 5 mm, skull 7 mm, CSF 2 mm, each attenuating by , with a 20-minute session at 50 mW/cm² on the scalp.
import math
# A crude layered head: each layer attenuates fluence by exp(−µeff · thickness).
# µeff in cm⁻¹: scalp from the dermis model above; skull chosen inside the
# published range 2.2–5.1 cm⁻¹; CSF from cadaver measurements (Pitzschke 2015).
LAYERS = [("scalp", 0.5, {660: 3.3, 850: 2.9}),
("skull", 0.7, {660: 3.8, 850: 3.1}),
("CSF", 0.2, {660: 2.3, 850: 1.0})]
H_scalp = 0.050 * 20 * 60 # J/cm²: 20 minutes at 50 mW/cm² on the scalp
for nm in (660, 850):
frac = math.exp(-sum(mu[nm] * d for _, d, mu in LAYERS))
print(f"{nm} nm: ≈ {frac:.1%} reaches the cortical surface; "
f"scalp {H_scalp:.0f} J/cm² → cortex ≈ {H_scalp * frac:.1f} J/cm²")
print("(order of magnitude only: hair, beam size and back-scatter change it several-fold)")
# 660 nm: ≈ 0.8% reaches the cortical surface; scalp 60 J/cm² → cortex ≈ 0.5 J/cm²
# 850 nm: ≈ 2.2% reaches the cortical surface; scalp 60 J/cm² → cortex ≈ 1.3 J/cm²
# (order of magnitude only: hair, beam size and back-scatter change it several-fold)On this rough estimate, of the order of one to a few per cent of the light reaching the scalp arrives at the surface of the brain, more at near-infrared than red wavelengths, and correspondingly less at any depth within the cortex. Hair, which absorbs and scatters strongly, can reduce it much further. A dose that is large at the scalp therefore becomes a dose of the order of a joule per square centimetre at the cortex, which, as Chapter 5 shows, is not negligible on the scale of laboratory studies. Whether such doses do anything useful in the living human brain is a separate question that only clinical trials can answer.
Hypothesis · not established
Not established. In living adults, consumer near-infrared helmets deliver less than 5 % of the scalp irradiance to the cortical surface. The hypothesis predicts that measurements made where the brain is exposed for clinical reasons, or by validated optical models fitted to diffuse-optical measurements in living people, will find transmission to the cortex below 5 % for typical scalp, hair and skull thicknesses. It would be refuted by repeated in-vivo measurements showing typical transmission above 5 %.
Note
Eye safety. The eye focuses light from a small bright source onto a tiny spot of the retina, multiplying the irradiance there many times. Bright visible light triggers blinking and looking away; near-infrared light does not, because it is invisible or nearly so. Exposure limits for incoherent infrared radiation are set by international guidelines (International Commission on Non-Ionizing Radiation Protection 2013). Never look into a red or near-infrared panel or laser, even briefly, and wear goggles rated for the wavelengths in use.
References
Fan, Y. (2026). Crystal Piezoelectricity, Iron-Nickel Meteorites and Photobiomodulation: Alpha-Quartz, Tourmaline Pyroelectricity, Widmanstätten Diffusion and Near-Infrared Cytochrome c Oxidase in Solid-State Physics and Biophotonics [晶体压电性、铁镍陨石与光生物调节] (Version 1.0.0). 5D Library. https://doi.org/10.5281/zenodo.23698498 · Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).