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Chapter 6 Sensory Substitution and Cross-Modal Plasticity

“Seeing” with the skin

If the brain assembles perception as flexibly as the previous chapters suggest, a natural question follows: can one sense take over the work of another? In 1969 Bach-y-Rita and colleagues gave the first systematic answer.

Evidence

Bach-y-Rita and colleagues 1969. A television camera turned images into vibration patterns on 400 solenoid stimulators (20 × 20, 12 mm apart) built into the back of a dental chair and pressing against the skin of the subject’s back. Six blind subjects underwent extensive training and testing and learned to locate and identify objects on a table and people. The subjects reported that, with experience, the information seemed to come from the space in front of the camera rather than from the skin of the back; the authors wrote that the apparatus “seems to become an extension of the sensory apparatus” (Bach-y-Rita et al. 1969).

The framework puts “tongue electrode arrays” together with the 1969 experiment. Checking shows they must be distinguished: the 1969 device stimulated the skin of the back; electrotactile arrays on the tongue were developed later, and a 1998 technical note describes 49 electrodes (7 × 7) (Bach-y-Rita et al. 1998). The tongue’s advantages are that it is moist, conducts well and has fine tactile resolution, so lower voltages and currents suffice.

Other devices replace vision with sound. The vOICe system described by Meijer (1992) scans a camera image column by column from left to right: each column is a time slice, a pixel’s height in the column sets the pitch of a sound and its brightness the loudness; the original system handled images of 64 × 64 pixels with 16 grey levels (Meijer 1992), and one scan of an image typically takes about a second.

The visual cortex recruited by other senses

Evidence

The occipital lobe of blind people. Using positron emission tomography, Sadato and colleagues (1996) found that primary visual cortex was activated when blind people read Braille with their fingers, whereas in sighted people doing similar tactile tasks the activity of this region decreased (Sadato et al. 1996). Cohen and colleagues (1997) went further and disrupted the occipital cortex temporarily with transcranial magnetic stimulation: early-blind people made errors in Braille reading and tactile identification, while sighted people were unaffected. In the early blind, then, the “borrowed” visual cortex contributes functionally to tactile tasks and is not merely co-activated (Cohen et al. 1997).

Evidence

Sound-coded shapes activate the lateral occipital cortex. Amedi and colleagues (2007) reported that when sighted and blind people recognised the shapes of objects from vOICe “soundscapes”, a region of the lateral occipital cortex that normally responds to visual and tactile shape (LOtv) was activated; recognising objects by their characteristic sounds, or merely memorising arbitrary pairings of soundscapes and objects, did not activate it. The authors concluded that the region is driven by shape information whatever sense delivers it (Amedi et al. 2007).

The framework says that “the visual cortex of blind people is activated by tactile or auditory input”. On the whole there is evidence for this, but two kinds of result must be kept apart: the studies of Sadato and Cohen concern primary visual cortex and Braille reading; the study of Amedi and colleagues concerns a shape-processing region of the lateral occipital cortex, and its participants included sighted people. Neither amounts to “restoring vision through sound or touch”.

Evidence

How high can “visual acuity” go? Striem-Amit, Guendelman and Amedi (2012) trained nine fully blind adults (eight congenitally blind, one early blind) to use the vOICe, a visual-to-auditory substitution device, for about 73 hours on average, and then tested them with a standard acuity chart: individual acuities ranged from 20/200 to 20/600, five of the nine (55 %) exceeded with the device the World Health Organization’s acuity threshold for blindness, and the authors described this as the highest acuity reported at the time for any visual rehabilitation approach (Striem-Amit et al. 2012).

What device parameters does such acuity require? The program below draws up a “resolution budget”. Snellen acuity 20/X means that the smallest resolvable detail (the gap in a letter E) subtends X/20 minutes of arc; a device that covers a camera field of FF degrees with CC columns has pixels 60F/C60F/C minutes of arc wide. Optimistically, one pixel can represent one detail; more realistically, two pixels are needed.

Calculation

# The resolution budget of a sensory-substitution device. Snellen 20/X means the smallest
# resolvable detail (gap of a letter E) subtends X/20 arcmin. A device that samples the
# camera image with C columns over a horizontal field F deg has pixels of 60 F / C arcmin.
# Optimistic limit: detail = 1 pixel; realistic: 2 pixels (sampling). Devices: the vOICe
# (64 columns, Meijer 1992); a 20 x 20 tactile array (Bach-y-Rita et al. 1969).
WHO_BLIND = 400                                     # worse than 20/400: blindness (WHO)

def snellen(field_deg, columns, px_per_detail):
    return 20 * px_per_detail * 60 * field_deg / columns

if __name__ == "__main__":
    print("device          field  pixel (arcmin)  best 20/X: 1 px   2 px   beats 20/400?")
    for name, cols in (("vOICe 64 cols", 64), ("tactile 20x20", 20)):
        for field in (60, 30, 15, 7.5):
            x1, x2 = snellen(field, cols, 1), snellen(field, cols, 2)
            ok = "yes" if x2 < WHO_BLIND else ("only at 1 px" if x1 < WHO_BLIND else "no")
            print(f"{name:14s} {field:6.1f} {60 * field / cols:11.1f} {x1:15.0f}"
                  f" {x2:7.0f}   {ok}")
    need = 200 / 20 / 60 * 64 / 2                   # field: 20/200 at 2 px per detail
    print(f"field for 20/200 with 64 columns, 2 px per detail: {need:.1f} deg"
          f" ({60 / need:.1f}x zoom from 60 deg)")
    print("price of zoom: the 64 columns cover less of the scene, so finding an object")
    print("  takes more head or camera movements and more 1-second scans")
# device          field  pixel (arcmin)  best 20/X: 1 px   2 px   beats 20/400?
# vOICe 64 cols    60.0        56.2            1125    2250   no
# vOICe 64 cols    30.0        28.1             562    1125   no
# vOICe 64 cols    15.0        14.1             281     562   only at 1 px
# vOICe 64 cols     7.5         7.0             141     281   yes
# tactile 20x20    60.0       180.0            3600    7200   no
# tactile 20x20    30.0        90.0            1800    3600   no
# tactile 20x20    15.0        45.0             900    1800   no
# tactile 20x20     7.5        22.5             450     900   no
# field for 20/200 with 64 columns, 2 px per detail: 5.3 deg (11.2x zoom from 60 deg)
# price of zoom: the 64 columns cover less of the scene, so finding an object
#   takes more head or camera movements and more 1-second scans

With a 60° camera field, the 64 columns of the vOICe give pixels of about 56 minutes of arc; even in the best case this corresponds only to 20/1125, far from the blindness line of 20/400. To reach 20/200 with two pixels per detail, the field must shrink to about 5.3°, an 11-fold zoom of a 60° lens. The 20 × 20 tactile array never reaches 20/400 in any field in the table. Acuity with a substitution device is thus largely bought with field of view and time: with the lens zoomed in, the same 64 columns cover only a small patch of the scene, finding an object takes more turns of the head or the camera, and each scan takes about a second. The chart scores are real, but they are not the same thing as normal vision’s ability to take in a wide field at high resolution in a single glance.

Active movement: who moves the camera?

In his 1972 book Bach-y-Rita emphasised an observation: with the camera fixed, subjects could discriminate the stimuli only to a limited extent and felt them as vibrations on the skin; when subjects could move the camera themselves (left and right, up and down, zooming), their ability to recognise shapes improved greatly and they gradually came to experience objects as located in external space (Bach-y-Rita 1972).

Evidence

Active and passive kittens. Held and Hein (1963) placed pairs of kittens in a carousel apparatus: one walked about under its own power while the other rode passively in a gondola moved by the first, so that both received nearly the same visual stimulation. When tested afterwards, the actively moving kittens had developed normal visually guided behaviour; the passively moved ones had not (Held and Hein 1963).

Why does active movement matter so much? The program below is a toy model. The user must learn a parameter gg: how far the sound or touch image moves for each degree the camera turns. On each trial the camera turns mm degrees and the image moves y=gmy = gm plus noise. The active user turned the camera and knows mm (to within 2°); the passive user’s camera was turned by someone else, and their guess of mm is off by 15°. Both estimate gg by least squares from the mm they believe and the yy they observe.

Calculation

# Why moving the camera yourself helps (toy model). To use a substitution device the
# user must learn the gain g (image shift per degree of camera turn). Each trial the
# camera turns m deg (sd 15) and the sound or touch image shifts y = g m + noise (sd 3).
# ACTIVE: the user turned it, so m is known to within 2 deg (motor command + body sense).
# PASSIVE: someone else turned it; the user's only guess of m has sd 15 deg.
# The user fits y = g m by least squares on the m they believe. True g = 1.
import random

def learn(rng, n, sd_known, g=1.0):
    num = den = 0.0
    for _ in range(n):
        m = rng.gauss(0, 15)
        y = g * m + rng.gauss(0, 3)
        m_seen = m + rng.gauss(0, sd_known)
        num += m_seen * y; den += m_seen * m_seen
    return num / den

if __name__ == "__main__":
    rng = random.Random(1963)
    print("trials   active: mean g   spread   |   passive: mean g   spread")
    for n in (10, 40, 160, 640):
        a = [learn(rng, n, 2.0) for _ in range(2000)]
        p = [learn(rng, n, 15.0) for _ in range(2000)]
        sd = lambda x: (sum((v - sum(x) / len(x)) ** 2 for v in x) / (len(x) - 1)) ** 0.5
        print(f"{n:6d} {sum(a) / len(a):14.3f} {sd(a):8.3f}   | {sum(p) / len(p):15.3f}"
              f" {sd(p):8.3f}")
    print(f"theory for passive learning: g x 15^2 / (15^2 + 15^2) = {225 / 450:.3f};"
          f" active: {225 / (225 + 4):.3f}")
    err = lambda g: abs(g - 1.0) * 20
    print(f"error pointing at an object 20 deg away: active {err(225 / 229):.1f} deg,"
          f" passive {err(0.5):.1f} deg")
# trials   active: mean g   spread   |   passive: mean g   spread
#     10          0.983    0.082   |           0.502    0.184
#     40          0.982    0.039   |           0.500    0.084
#    160          0.983    0.019   |           0.498    0.041
#    640          0.983    0.009   |           0.500    0.021
# theory for passive learning: g x 15^2 / (15^2 + 15^2) = 0.500; active: 0.983
# error pointing at an object 20 deg away: active 0.3 deg, passive 10.0 deg

The active user’s estimate averages 0.983, close to the true value of 1, and steadies as trials accumulate (standard deviation from 0.082 down to 0.009). The passive user’s estimate stays at 0.50, and no number of trials improves it: regressing on a noisy predictor systematically flattens the slope (attenuation bias, in statistical terms), by the ratio of the true variance of mm to its total variance, here one half. Having learned only half of gg, the user points 10° off at an object 20° away. The model is of course too simple: a passive learner who knew the size of their own error could correct for it, and real learning is not the estimation of a single parameter. It makes just one point: self-generated movement supplies a known input, which lets the mapping between action and sensation be learned accurately.

Note

The limits of “really seeing”. Deroy and Auvray (2012) argued that the experience provided by substitution devices is neither fully like vision nor fully like the original hearing or touch, and is better understood as an acquired skill akin to reading (Deroy and Auvray 2012). Elli, Benetti and Collignon (2014) also noted that despite much laboratory research, these devices are rarely used in the daily lives of visually impaired people (Elli et al. 2014). The studies cited in this chapter had six, nine and similarly small numbers of participants, with varying amounts of training and large individual differences; to say that users “see” holds at most in the sense of “obtaining spatial information normally supplied by vision”.

Hypothesis · not established

Not yet established: learners who control the camera themselves learn faster, even when they receive exactly the same image sequence. A “yoked passive” design can test this: the active group moves the camera; the passive group receives exactly the same sound or touch sequences recorded from the active group, but does not control the camera. If, in a pre-registered experiment, the two groups do not differ in locating and recognising objects after training (the confidence interval excluding a moderate difference), the hypothesis is false.

Chapter summary

The tactile vision-substitution device of Bach-y-Rita in 1969 stimulated the skin of the back; electrotactile arrays on the tongue came later; the auditory device vOICe codes height as pitch and brightness as loudness. The visual cortex of blind people can be activated by Braille reading and contributes functionally to tactile tasks, and a shape-processing region of the lateral occipital cortex can be activated by sound-coded shapes. With a substitution device, congenitally blind people can score better than the blindness line on an acuity chart, but only by narrowing the field and lengthening the scan. Active control of the camera matters for learning the mapping between action and sensation. All these studies are small, and claims of “really seeing” must be qualified. The next chapter turns to ancient texts on the senses.

References

Amedi, Amir, William M. Stern, Joan A. Camprodon, et al. 2007. “Shape Conveyed by Visual-to-Auditory Sensory Substitution Activates the Lateral Occipital Complex.” Nature Neuroscience 10 (6): 687–89. https://doi.org/10.1038/nn1912.
Bach-y-Rita, Paul. 1972. Brain Mechanisms in Sensory Substitution. Academic Press.
Bach-y-Rita, Paul, Carter C. Collins, Frank A. Saunders, Benjamin White, and Lawrence Scadden. 1969. “Vision Substitution by Tactile Image Projection.” Nature 221 (5184): 963–64. https://doi.org/10.1038/221963a0.
Bach-y-Rita, Paul, Kurt A. Kaczmarek, Mitchell E. Tyler, and Jorge Garcia-Lara. 1998. “Form Perception with a 49-Point Electrotactile Stimulus Array on the Tongue: A Technical Note.” Journal of Rehabilitation Research and Development 35 (4): 427–30.
Cohen, Leonardo G., Pablo Celnik, Alvaro Pascual-Leone, et al. 1997. “Functional Relevance of Cross-Modal Plasticity in Blind Humans.” Nature 389 (6647): 180–83. https://doi.org/10.1038/38278.
Deroy, Ophelia, and Malika Auvray. 2012. “Reading the World Through the Skin and Ears: A New Perspective on Sensory Substitution.” Frontiers in Psychology 3: 457. https://doi.org/10.3389/fpsyg.2012.00457.
Elli, Giulia V., Stefania Benetti, and Olivier Collignon. 2014. “Is There a Future for Sensory Substitution Outside Academic Laboratories?” Multisensory Research 27: 271–91. https://doi.org/10.1163/22134808-00002460.
Held, Richard, and Alan Hein. 1963. “Movement-Produced Stimulation in the Development of Visually Guided Behavior.” Journal of Comparative and Physiological Psychology 56 (5): 872–76. https://doi.org/10.1037/h0040546.
Meijer, Peter B. L. 1992. “An Experimental System for Auditory Image Representations.” IEEE Transactions on Biomedical Engineering 39 (2): 112–21. https://doi.org/10.1109/10.121642.
Sadato, Norihiro, Alvaro Pascual-Leone, Jordan Grafman, et al. 1996. “Activation of the Primary Visual Cortex by Braille Reading in Blind Subjects.” Nature 380 (6574): 526–28. https://doi.org/10.1038/380526a0.
Striem-Amit, Ella, Miriam Guendelman, and Amir Amedi. 2012. “‘Visual’ Acuity of the Congenitally Blind Using Visual-to-Auditory Sensory Substitution.” PLoS ONE 7 (3): e33136. https://doi.org/10.1371/journal.pone.0033136.

Fan, Y. (2026). Psychophysics, the Weber-Fechner Law and Optimal Bayesian Multisensory Integration: From Stevens's Power Law and the McGurk Effect to Sensory Substitution, Read Beside Classical Chinese Thought on the Six Senses [心理物理学、韦伯-费希纳定律与多感官贝叶斯整合的数学模型] (Version 1.0.0). 5D Library. https://doi.org/10.5281/zenodo.23788548 · Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).